In the Etheran, knowledge is a weapon — but uncertainty is the battlefield.
Each player fills their own Realm Gauge by dealing damage and healing — 1 point per 15 HP. At 100 you choose when to open your Realm for 3 turns.
⚡ Combo: every Special Move after the first in a turn draws 1 bonus Magic Card.
Local hotseat · 2 players share this device · Pass on turn end