← Back home

Beast & Brawlers

In the Etheran, knowledge is a weapon — but uncertainty is the battlefield.

Each player fills their own Realm Gauge by dealing damage and healing — 1 point per 15 HP. At 100 you choose when to open your Realm for 3 turns.

⚡ Combo: every Special Move after the first in a turn draws 1 bonus Magic Card.

Local hotseat · 2 players share this device · Pass on turn end